Joshua Opel
Joshua Opel
XR Creative Director / Art Director
Dallas, United States

Summary

Art Lead for NA and offshore art teams. Managing artist on projects for Unity and Unreal while setting style and production guides on output. Responsible for developing on new platforms like Altspace and internal products.

Educating artist with the experience I have gained over my career to help build a unified and knowledgeable workforce.

Skills

3D ModelingLightingTexturingLevel DesignShaders

Software proficiency

3ds Max
3ds Max
Maya
Maya
Modo
Modo
Blender
Blender
ZBrush
ZBrush
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Unity
Unity
Unreal Engine
Unreal Engine
iClone
iClone
CrazyBump
CrazyBump
Visual Studio
Visual Studio

Productions

    • Video Game
      Unearth
    • Year
      2018
    • Role
      Art Pipeline/Design and Production
    • Company
      Fjord XR
    • Video Game
      Doom
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Certain Affinity
    • Video Game
      The Walking Dead: Survival Instinct
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Terminal Reality
    • Video Game
      Team Fortress 2
    • Year
      2007
    • Role
      Artist
    • Company
      Valve
    • Video Game
      Kinect Star Wars
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Terminal Reality
    • Video Game
      Ghostbusters: The Video Game
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Terminal Reality
    • Video Game
      Vigilante 8 Arcade
    • Year
      2007
    • Role
      Artist
    • Company
      Isopod Labs

Experience

  • Creative Director / Art Director at Accenture
    Dallas
    November 2015 - Present

    Team Leadership: Led a team of internal and external 3D artists,designers, fostering a collaborative and creative work environment.

    Collaboration: Worked closely with Art Directors, designers, engineers, and producers to balance creative vision with production realities, ensuring artistic goals were met within technical performance targets.

    Creative Design: Work directly with client and production teams to build products with value and lasting experiences.

    Innovation: Led projects for innovative use cases and outcomes. Utilizing new technologies to elevate offerings to our clients.

    Mentorship: Actively mentored and served as a role model for the art team, boosting morale and creativity.

    Game Engine Implementation: Set standards for using Unity/Unreal for interactive, archviz, digital twin projects utilizing 20 years of engine experience.

    Experience: Worked with Fortune 500 and military clients on XR, Digital twins, 3D and many other interactive projects

  • Lead Artist at Cypress Inheritance
    Lake Mary, United States of America
    January 2015 - Present

  • Game Production Instructor at Dave School
    Orlando, United States of America
    January 2013 - January 2015

  • Contract Environment Artist at Certain Affinity
    Austin, United States of America
    January 2013 - January 2013

  • Environment Artist at Terminal Reality
    Lewisville, United States of America
    January 2007 - January 2013

  • Artist at Isopod Labs
    Santa Monica , United States of America
    January 2006 - January 2007