Ok, so UEFN took a backseat to actual billable work, but over the weekend I took some time to do another model. Something I did back in 2010, it was a doodle like model I made from a blurry pixel art reference. I wasn't really happy with the result but I had to move onto something else. I posted it on Facebook that I treated like a portfolio at the time, every year I get a memories reminder of it. This year I had enough.
I'm all about speed and getting my production time down and finding my style and workflow that allows for that. Using Plasticity and Substance Painter I was able to get this model done in a little bit over 30 minutes. Used 3ds Max for a bit of cleanup and UV's but really pushing hard on the speed of the two main tools. The style between them is different but I made the new one a bit more in my general style I stick to on assets now.
The original from March 2010
and my updated version from March 2024